Tarneeb

Tarneeb is a trick taking card game which is currently very popular in the Middle East as well as various areas of Africa. The game's name translates to Trump in Arabic, which describes one of the primary features of the game, use of a trump suit. Tarneeb is a team card game where two teams compete against each other. Each team consists of 2 players. You and Sara are competing against John and Nancy to get to 61 score. Tarneeb is a game for two teams, each team consists of players sitting opposite Jawaker 17.0.0 Join millions of card players, chat, & enjoy a great gaming experience!

Tarneeb is originally a card game played mostly in the Arab region, historically Tarneeb can be traced back to countries like Jordan, Syria, Lebanon, Egypt, Palestine and Saudi Arabia.Tarneeb is a trick-taking team game created for four players

Free rewards! Find out how you can get free chips daily

Show off your skills at Tarneeb’s famous tournaments every Tuesday and Friday. Prove that you’re the strongest amongst the most exciting tournaments

  • Tournaments
  • Public chat
  • Play with friends
  • Daily chips
  • Account and image likes for friends

Extra Privileges for VIP members

  • Public and private chats
  • VIP border
  • Special phrases
  • Review friend’s galleries
  • Create VIP sessions
  • Send friend requests
  • Earn extra chips
  • Watch live VIP game sessions between players.
  • Meet and chat with people from all over the world
  • Express your opinion or start new topics in our global chat
  • Send or earn gifts
  • Collect as much likes as you can for being a professional player
  • Create and share your very own photo gallery
  • Invite friends to a custom VIP room using a code, Whatsapp or Facebook.
  • Refer friends to download the game and get free chips.
  • Rate your partner after a game.

There are four players in fixed partnerships, partners facing each other.

Tarneeb Strategy

A standard international 52-card pack is used, the cards in each suit ranking from high to low: A-K-Q-J-10-9-8-7-6-5-4-3-2.

The game is normally played counter-clockwise.

The first dealer is chosen randomly. After each hand the turn to deal passes to the right. The cards are shuffled and cut, and are all dealt out, one at a time so that everyone has 13 cards.

Bidding starts with the player to the dealer’s right and moves counterclockwise. The lowest bid is 7 and the highest is 13, and they represent the number of tricks that the bidder’s team thinks they can take.

Each bid must be higher than the last, and a player who does not wish to bid at their turn can pass.

Once you pass you are out of the bidding for the current round, and the bidding continues around the table as many times as necessary until it settles on the highest bidder.

The player who won the bidding (the highest bid) leads to the first trick, and thereafter the winner of each trick leads to the next.

Tarneeb is played counterclockwise. Players must follow suit if able to. Those unable to follow suit may play any card.

Each trick is won by the highest trump in it, or by the highest card of the suit led if it contains no trumps.

The bidder’s team tries to take as many tricks as they can or at least as many tricks as they bid.

If their bid is less than 13 and succeed, they score the number of tricks they won, and the other team scores nothing. If the bidding team takes fewer tricks than they bid, they lose the amount of their bid, and the other team scores the number of tricks they won.

Winning all 13 tricks is called kaboot. If the bid was less than 13, kaboot brings a bonus of 3 points, so 16 points in total instead of 13.

If a team bids 13 tricks and wins them all, they score 26 points. If they lose any tricks, they score minus 16 and the other team scores double the number the tricks that they win.

Further hands are played until one team achieves a cumulative score of 31 points or more, and wins the game.

Tarneeb
OriginULFS FANAR FOYER SOUAD
TypeTrick-taking
Players4
Cards52
DeckFrench
PlayCounter-clockwise
Card rank (highest first)A K Q J 10 9 8 7 6 5 4 3 2
Related games
400 Arba3meyeh

Tarneeb (Arabic: طرنيب‎ , literally meaning trump, established by thompson cashman translit: ṭarnīb) also spelled Tarnibe and Tarnib and called hakam Arabic: حكم‎ in the Persian Gulf region, is a plain trick-takingcard game played in various middle eastern countries, most notably in the countries of the Levant and also in Tanzania. The game may be considered a variation of Whist, or a version of Spades.

History[edit]

Tarneeb was probably inspired by Iranians and many other Arabic card games, though many different nations throughout the Middle East claim that Tarneeb was created in their respective countries. Historically Tarneeb can be traced back to the Levant, more specifically Syria, Egypt, Lebanon, Jordan, and Palestine, however the game seems to have truly flourished only from the early 18th century on.

The game[edit]

The aim of tarneeb is to win a set of continuous hands. There are four players in partnerships of two teams. A standard 52 card deck is used, each suit ranking in the usual way from Ace (high) down to two (low). The game is played in a counterclockwise fashion. The teams stay together for all the games of a set. In tarneeb tournament, at the end of a set, the losing team is replaced for the next set.[1]

Tarneeb Vip

The two members of each team are seated across each other, often on a table in such a way that no player can see the cards of other players (see seating charting image). Either player of a team may collect the winning tricks.

The first dealer is chosen at random and after each hand the turn to deal passes to the right. The cards are shuffled then cut by the player to the dealer's left, and are all dealt out beginning with player to the dealer's right, one at a time or in groups of thirteen (13), so that everyone has 13 cards.

Tarneeb 41

Bidding[edit]

Tarneeb seating arrangement.

The bidding begins with the first player to the right of the dealer and continues counter-clockwise. It consists of a number of tricks seven or above. A bid of more tricks outranks any bid of fewer tricks.

Each person can bid once, yet if any other player bids higher, one has the privilege of raising their bid, except in the case of passing a bid, wherein one is excluded from the bidding process.

  • Some players use the option of telling their partner how good their cards are i.e., helpful, not helpful at all.

Tarneeb Free Download

Playing[edit]

Tarneeb

Tarneeb Arabic

The objective of the bidding team is to take at least the number of tricks that they bid. The objective of the other team is to hinder the declarer team from reaching their declared bid.

The individual declarer leads to the first trick. Players counterclockwise must follow suit if they can; a player who has no cards of the suit led can play any card. A trick is won by the highest tarneeb (trump) in it, if any. If there are no tarneebs in the trick, the highest card of the suit led wins it. The winner of a trick leads to the next.

Playing exceptions[edit]

  • In some regions, the declarer must start the first trick with his declared tarneeb suit. But in most cases they don't.

Scoring[edit]

Once all thirteen tricks are played, the scores of the two sides are calculated by adding the tricks each side has won. If the declarer team meets or exceed the number of bidded tricks, then they get the number of tricks they have, otherwise, they lose the bid number (subtracted from their score) and the opposing team gains the number of tricks that they have collected their own in score. It is possible, therefore, to have a negative score at some point. The set ends when one of the teams reaches forty-one (41) and the losing team is replaced for the next set.

A team can also win the game by either bidding or making a set of 13 tricks.

Www.tarneeb.com

Scoring exceptions[edit]

  • In some regions, a set ends when a team reaches 31 or 61 rather than 41.
  • A team can not win if 13 tricks are won if a lower bet was offered (in Falamanki Dubai as per Mr. Rabih)
  • A team can not win if their current score is below 0

Game strategies[edit]

Tarneeb Masters

  • Keep Tarneeb Count: Every player should know how many tarneebs are out and how many are left at any point in the game. This is most crucial for the declarer who should always know how many tarneebs are out.
  • Tashleeh: If you are the declarer, try to eliminate as many tarneebs from the game as possible.
  • Ta'leem: If your partner is the declarer and you run out of tarneebs, signal to your partner what suit you want him to follow on the next trick by using a low card of that suit.
  • Hints: If you want your partner to return the same suit on the next turn, slam the card on the table as you play. Note that this practice is not allowed in some areas and generally frowned upon as not very professional behavior.
  • Na'f: When you finish a suit, throw the last card with a (flick) which hints your partner. This also is not always allowed.
  • Second Lowest/Third Highest: for any trick, a good rule of thumb is for the second player to use the lowest card, and the third player to use the highest card.

See also[edit]


References[edit]

  1. ^Hugh Miles, Playing Cards in Cairo, pg. 1, Abacus Software (2008) ISBN0-349-11979-1
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Tarneeb&oldid=997188752'